Some of these games are miserable failures (I’m looking at you, Two Worlds) while others change the way we play video games. Open world games provide a sandbox experience where players can do, basically, whatever the hell they want to. But that’s no longer the case, and now it seems that the majority of new games are open world games.
There used to be a time when the majority of games were linear, whether it be a 2D platformer or just a game confined to hallways.